

I am curious if there are any other games out there that might be useful for me to reference as I figure out exactly what I am doing.

I'd like to see more stuff like this narrative "wide open to player interpretation" approach.

I love the way character classes are portrayed. Simple, accessible, evocative, inspiring, just begging to be fleshed out further. Now I am curious if there are other super rules lite fantasy games out there like this, preferably with more than one page of rules? I like how this is largely just concepts and theming without rules locking anything into place. Just the other day I came across World Of Dungeons and really liked it. DW playbooks tend to ooze power gaming by design and OSR is all about normal people getting in over their head. I have been wanting to run a classic dungeon crawl with the themes and focus of OSR games, but without the usual bevy of rules to guide play, especially concerning the average standardized combat system approach. Now combat and play have a more organic flow, shaped by Playbook moves and the 2D6 "degrees of success" mechanic DW uses. Eventually even dropped Basic Moves, relying more on Principles, Agendas, and collaborative storytelling to achieve the same result. I dropped hit points and monster stats and just make everything up on the fly now. Testing MaterialKaTrain v1.11.0 (katago-v1.11.0-opencl-windows-圆4.exe)60 Block Strongest Distributed Model ()īig fan of Dungeon World. Given how the results jump around as you move through the 12 different tests, I feel more confused now than before running the test. Prior to testing I assumed more visits insured greater accuracy. IPHIX (Licence 143447360-001) is a business entity licenced with City of Edmonton, Sustainable Development Department. I was surprised to find the results varied so much. I performed this test in an attempt to understand how many visits is "enough" to determine a good board position.
